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Your ad could be here, right now. A recruitment and character creation thread for a game of Rogue Trader! I'm looking for four to six players, but most of the slots have been called ahead of time! Recaiden-Unknown Possibly Firedaemon-Unknown To generate characteristics, roll 2d10 nine times, and assign to the ability scores as you wish. One score may be rerolled, but you have to keep the reroll, even if it's worse.
On the origin path, motivation is a free slot, as well as one other slot being free. Into The Storm options do not cost exp, but any option for more such as an option to spend exp for better bionics or an extra psychic ability from your origin still costs exp. You will be starting out at exp including the exp a completed rank 1 character has , just a few steps into rank 2. The bonus careers from Legends of The Expanse https: Eldar characters can be made using this guide https: A little-famed Rogue Trader has stopped off at a hive planet in the Calixis Sector to enlist new crew after narrowly escaping a terrible battle, but an unknown horror has struck during their visit!
Characters can be members of the Trader's retinue, or family that came along, or people who live on the planet or are visiting for one reason or another. It would probably be best for one of the characters most likely someone with the Rogue Trader career to be related to the Rogue Trader in question or otherwise in line to receive the Warrant of Trade.
Once the players have escaped and managed that little arc, the game will become open-ended, with plenty of arcs for the Explorers to pick and choose from. You will have one of a selection of pre-designed ships, depending on how you escape, but fear not, you will get the chance to customize later, as well as rocketing your small dynasty into fame, should you make the right choices! It's early in the morning and before work, my brain's not running fully yet, but I'll make my rolls and say I'm aiming at a Rogue Trader career.
A fairly reckless one who's charming, charismatic and has a strong sense of style. He'd be the younger brother of our current intrepid leader, and far less grounded and sensible. Caffran Dannecker Martinez http: Rogue Trader Home World: Child of Destiny Wounds: Someone, somewhere, doesn't like you! Brook no insult Willpower test needed to not strike at someone rude or uncouth Gear: As a prime example, he once hugged a beloved stuffed toy a little too hard as a toddler and tore the stitching.
Before he'd even drawn breath to cry, five replacements were quickly offered to him. That more or less set the tone for his life. He was pampered, beloved, and afforded every luxury under the sun. But such coddling causes extensive boredom and he developed a taste for 'true adventure'. And so, as his education progressed and he left a trial of broken hearts in short lived relationships and attempted matches from various balls, parties and formal events, he also dipped his fingers into the family's more illicit trades, taking more of a direct role then was strictly wise.
A number of times, things went sideways, but what a good many people learnt when they turned on him was that he was capable with not just words, but with swords as well, and he took to combat with a sense of joy at the release from his too safe 'real life'. What would deeply change the course of his charmed life, however, was when his older brother got hold of a Warrant of Trade.
Most of his family were disappointed at the terms involved, but Caffran was delighted. Whole, exotic worlds to explore? Numerous dangers and treasures to be found? Of course, right now not everything is going to plan Good to see you all again. All I know about this character is that I won't be a heretical missionary with an overdone flamer. Let's take that five and try again: Dim Gray Courier New Race: Explorator Rank 2 Home World: Mars Forge World Wounds: Adeptus Mechanicus Speak Language Int: No Awareness penalty for state of consciousness Peer Academic: Roll twice against Pinning Basic Weapon Training: Universal Melee Weapon Training: Toughness test to recharge or power machines, Toughness test vs.
Cybernetic Eye Heightened Senses: AP 5 All, 15 kg Multikey: Circuit tattoos right hand and over heart Respirator Unit: Internal generator Cranial Circuitry: Robot Brain, with optional head-pieces. Anemus was made to further the Quest. Many were made in the same mold, and many fail at one point or another.
But this one was lucky enough to be among the best, and be elevated above mere flesh. Too hungry for knowledge to stay here in the holiest halls, they were among many cast out to the furthest reaches. The Sentient had come.
A million fragments of truth might be needed to understand why, but they would be found, each and every one. They thought often of the consequences of failure, of overreaching their grasp, of failing the Machine Spirit and letting knowledge be lost. Rarely did they worry over the consequences of success. The heretical cults in the wastes below Olympus, the pattern of star growth and destruction, the tracks of space declared lost, it all fell together. Green flashes, broken machines. Iron was no protection.
No truth, no strength, no constancy, no certainty. The fleet was broken and scattered, but Knowledge had been gained. There are terrible perversions of artifice in the universe, soulless mechanical monsters. Glorious xeno tech that eclipses even the dark age. Anemus would have it all. At the pinnacle of mechanical upgrade, one would approach the Omnissiah, the collection of all knowledge.
Life is directed motion. The spirit is the spark of life. Sentience is the ability to learn the value of knowledge. Intellect is the understanding of knowledge. Sentience is the basest form of Intellect.
Understanding is the True Path to Comprehension. Comprehension is the key to all things. The Omnissiah knows all, comprehends all. The alien mechanism is a perversion of the True Path. The soul is the conscience of sentience. A soul can be bestowed only by the Omnissiah. The Soulless sentience is the enemy of all life. The knowledge of the ancients stands beyond question.
The Machine Spirit guards the knowledge of the Ancients. Flesh is fallible, but ritual honors the Machine Spirit. To break with ritual is to break with faith. Toll the Great Bell Once! Pull the Lever forward to engage the Piston and Pump Toll the Great Bell Twice! With push of Button fire the Engine And spark Turbine into life Toll the Great Bell Thrice!
Sing Praise to the God of All Machines! Tendons replace pistons; flesh in the place of steel; blood is simply biological coolant. To deny this and shun it is more than just Mechanicus orthodoxy, it is idiocy. You may say, it is impossible for a man to become like the Machine. And I would reply, that only the smallest mind strives to comprehend its limits. But we are much wiser now.
Give me any savant you care, and I shall match his worth tenfold with even the most basic of Machine Spirits. The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal.
Only through permanence can we truly triumph, only through the Machine can we find victory.